COURSE PERFORMANCE
STANDARDS  &  SPECIFICATIONS
These are the standards that I used to build my equipment, because they were the only standards published to the web at the time.  When I inquired to the AAC for our Canadian standards I was told I would have to join the club and pay for a rule book which contained that highly protected, I guess, information.  So here's to the
USDAA , my choice, and the freedom of information.




TABLE OF CONTENTS
Click on a Topic Below

Standard Obstacle Requirements Obstacle Specifications
Performance Standards Scoring Methods
Class Descriptions


Obstacle Requirements for Standard Agility Classes

Click on obstacle for key obstacle specifications

Starters, Novice & Veterans Classes Advanced & Masters Classes
14 to 16 obstacles  17 - 20 obstacles 
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Key Obstacle Specifications

Contact ObstaclesGO TO OBSTACLE LIST

Contact Obstacles Ramp Length Ramp Width Height Contact Zone Length
See-saw* 12'  9"- 12"  24" - 27"  36" 
Dog walk 12'  9" - 12"  48" - 54"  36" 
Crossover 12'  9" - 12"  48" - 54"  36" 
A-frame   9'  Min 36"  6' 3" (75")*** 42"
TableGO TO OBSTACLE LIST
 
Weave PolesGO TO OBSTACLE LIST
 
Tire JumpGO TO OBSTACLE LIST
 
NOTE: Frame must have 8" minimum clearance between tire & frame and not extend more than 9" beyond tire plane in either direction; the top of any cross support beneath the tire shall not be more than 4" above ground level.
 

TunnelsGO TO OBSTACLE LIST

Diameter Diameter Min. Length Max. Length
Pipe tunnel* 24" 10'  20' 
Collapsed tunnel: 
     Opening  18" - 24" 18"  30" 
     Chute 
       (Chute fabric weight not to exceed 6.00 oz./sq. yard or 420 denier)
65" - 96" 12'  12' 
                    *SPECIAL NOTE:  Effective July 1, 1999, all newly acquired tunnels must have a spacing of no more
                                than 4" spacing between wires on the pipe tunnel to provide sufficient cylindrical support.
                                This spacing is called "pitch", so when ordering from a manufacturer, request a 4" (or 3") pitch.

Hurdles, Jumps and SpreadsGO TO OBSTACLE LIST

Note: Two poles are required on each jump in all class levels except Masters; wings must be minimum 36" and ideally 42" - 48" high, and a minimum width of 18".

Effective July 1, 1999, a majority of the hurdles utilized must be "winged" hurdles.
 

Dog Height Jump Height Long Jump Span
12" or less 12"  20"
16" or less  16" 36"
21" or less 22" 48"
Over 21" 26" 60"
 Spread Hurdles Span:
 
Dogs jumping 22" & 26" Span
Regular Spread
     Parallel* 
12" to 15" (inclusive)
     Ascending** 15" to 20"
Extended spread (ascending only) 20" to 24" (inclusive)
Dogs jumping 12" & 16" (All Ascending**)
Spread 10" - 12"
Extended spread 12"
Poles and Pole Supports
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PERFORMANCE STANDARDS 

Following is a paraphrased synopsis of the basic performance rules for dog agility as set forth in USDAA official rules & regulations.  For a complete copy of the rules, visit the USDAA Marketplace to order a copy.

Contact Obstacles

Table or Pause Box Weave Poles Tunnels All Jumps and Hurdles Hurdle or Obstacle Combinations Course Handling Standards
Elimination and immediate dismisal from the ring for any of the following:
Handling Faults
Penalties of varying value may be assessed for handler or outside assistance, excluding that which may be deemed excessive and result in elimination.  The amount of the penalty will be determined by the judge based upon the severity of the error (i.e., fault avoidance, time enhancement, refusal avoidance, wrong course avoidance, etc.)

Refusal Faults
A refusal occurs in performance upon occurence of any one of the following:

Three refusals cumulatively on course equals "Elimination" in the Masters classes; three refusals on any contact obstacle in the Advanced classes equals "Elimination".

Time Faults
In classes where a standard course time is appropriate, time penalties shall be assessed for each portion of a second (measured to the nearest 1/100th of a second).  The judge shall set a standard course time within the parameter of the rules based upon a number of variable including but not limited to the following:

COURSE TIME STANDARDS for the Standard Agility Class

DOGS JUMPING 12":
Class Level
General Range
Absolute Minimum
Starters/Novice 2.00 - 2.25 yps  2.00 yps
Advanced 2.40 - 2.55 yps 2.40 yps
Masters 2.65 - 2.85 yps 2.65 yps
DOGS JUMPING 16":
Class Level
General Range
Absolute Minimum
Starters/Novice 2.00 - 2.25 yps  2.00 yps
Advanced 2.50 - 2.70 yps 2.50 yps
Masters 2.75 - 2.95 yps 2.75 yps
DOGS JUMPING 22" OR 26":
Class Level
General Range
Absolute Minimum
Starters/Novice 2.00 - 2.25 yps  2.00 yps
Advanced 2.75 - 2.95 yps 2.65 yps
Masters 3.00 - 3.30 yps 3.00 yps
Special Rules:

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SCORING METHODS   

There are three basic methods for scoring classes in dog aglity -- "Standard Scoring",  "Time-plus-Faults" scoring, and "Point-basis" scoring.

"Standard Scoring" is the preferred method for standard agility and jumping classes, though "Time-plus-Faults" scoring may alternatively be utilized.  Classes scored pursuant to "Standard Scoring" are run against a "Standard Course Time" or "SCT" that is set by the judge.  In titling classes that utilize the standard scoring method, strict time standards are prescribed for each level of competition (i.e., Starters, Advanced, Masters, etc.).  Fault penalties are assessed for each infraction as defined under the rules and for exceeding the SCT.  The dog with the fewest total penalties is the winner; in the event of a tie, the dog with the fastest time is the winner, unless some other tie-breaking method is specified.  Penalties are assessed pursuant to the following table of faults:

Comparison of Class Scoring (As of January 1, 1999)
FAULT DESCRIPTION
Starters/Novice
Advanced
Masters
CONTACT OBSTACLES
Missed contact zones
Flyoff
5 faults
5 faults
5 faults
5 faults
5 faults
5 faults
WEAVE POLES
First missed pole 0 faults 5 faults 5 faults
HURDLES, JUMPS & WISHING WELL
Displace top pole or plank 5 faults 5 faults  5 faults
Touching base of wishing well  5 faults*** 5 faults*** 5 faults***
Failure to clear jump span 5 faults 5 faults  5 faults
TABLE
Leaving the table prior to end of count 5 faults*** 5 faults*** 5 faults***
Anticipation of end of count 5 faults 5 faults 5 faults
HANDLING
Handler or Outside Assistance
5 - 20 faults, or "E"
Refusals (including runouts) 0 faults 5 faults* 5 faults
Wrong course 5 faults  20 faults "E"
Three refusals (including runouts) 0 faults "E"** "E"
Single omission  20 faults**** "E" "E"
    *Contact obstacles only
  **Single contact obstacle, not cumulative on course
***Maximum penalty of 5 points for individual obstacle for this infraction
****Multiple omission is "E"

"Time-plus-Faults" scoring is utilized in classes that wish to emphasize speed, such as relay classes; however, this method may also be utilized in standard agility and jumpers classes.  The score is the dog's actual performance time on course plus any penalties assessed for improper performance as indicated above for "Standard Scoring".  The dog with the fastest time after the addition of fault penalties is the winner.  In case of a tie, a jump-off is run to determine the winner unless another method of breaking the tie is specified.

"Point Basis" scoring is utilized in nonstandard classes such as gamblers, snooker and other specialty classes, wherein the judge assigns point values to each of the obstacles and establishes a time parameter during which points may be accumulated in performance; points are awarded for successful (i.e., no faults) performance of each obstacle.  The dog with the highest number of points accumulated in the round is the winner.  In the event of a tie, the fastest dog is the winner unless another method for breaking the tie is specified.

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CLASS DESCRIPTIONS  

Dog agility classes are generally referred to in two groups - "Standard" and "Nonstandard".  "Standard Agility" or "Standard Performance" refers to the basic class, wherein all obstacles are utilized in a predefined sequence as set forth by the judge.  The class is generally scored pursuant to the "Standard Scoring Method", but may alternatively be scored on a "Time-plus-Faults" basis if a class is being held for other than titling purposes.  See Scoring Methods for definition.

Nonstandard classes are all other classes, including those classes that represent variations from the "Standard" classes.  Examples of more common nonstandard classes and that are held for USDAA title certificates are described below:

Gamblers
Gamblers is a point-basis class wherein handler develops their a strategy for defining their own course to accumulate as many points as possible during the time allotted by the judge.  Typically, any obstacle can be performed twice for points and the handler may choose what obstacles they wish to perform.  The judge may impose restrictions on the sequences permissible (e.g., two different contact obstacles may be performed in sequence without first taking a non-contact obstacle) and may specify special challenges to earn bonus points (e.g., a short obstacle sequence where the handler is limited as to their movement or distance from the dog).  A more detailed description of the class setting forth requirements for title can be found in Chapter 6 of USDAA official rules and regulations booklet.

Jumpers
Jumpers is a class that excludes all contact obstacles and occasionally weave poles.  In other words, it is comprised of hurdles and tunnels, but may also include weave poles.  It may be scored pursuant to standard scoring or on a time-plus-faults basis, depending on how much emphasis is to be placed upon speed.  For USDAA titling classes, standard scoring must be utilized.  Rates for establishing SCT for different levels of competition are set forth in the rules. A more detailed description of the class setting forth requirements for title can be found in Chapter 6 of USDAA official rules and regulations booklet.

Relay
Relay classes are those that include two or more dog/handler teams competing on a course together.  The course may be split, wherein each team member runs a segment, or each team member may run the entire course (when teams are all of the same jump height class).  A course may include all of the obstacles other than the table, which may be used as a start, finish or baton exchange point.  Since speed is an inherent element in any type of relay competition, the class is generally scored on a time-plus-faults basis, though standard scoring could be used if less emphasis on speed was intended.  For USDAA titling purposes, teams must be classified as "mini-" or "open", meaning that the dogs jumping 12" and 16" must be paired together (the mini's) and dogs jumping 22" and 26" must be paired together.  A "Qualifying Course Time" is established by the judge under which teams must score after faults are added; hence, a round with faults may qualify, provided their performance time is fast enough to allow for the addition of penalties.  A more detailed description of the class setting forth requirements for title can be found in Chapter 6 of USDAA official rules and regulations booklet.

Snooker
Named after the billiards game popular in Great Britain, snooker is a point-basis class wherein a handler develops their stategy for accumulating as many points as possible during the allotted time by performing the obstacles in "Snooker" sequence, which is defined by color.  A "Red" obstacle is almost always a displaceable hurdle (required for USDAA titling classes) and a "Color" obstacle refers to an obstacle designated as a color other than red (i.e., yellow, green, brown, blue, pink or black).  The colors are assigned to the obstacles with point values as shown in the table below:

 SNOOKER COLOR/POINT TABLE
Color
Point Value
Red
1
Yellow
2
Green
3
Brown
4
Blue
5
Pink
6
Black
7
Colors are assigned by the judge to the obstacles based upon their relative difficulty, as determined by their nature or by their placement on the course.

The snooker class consists of an opening sequence immediately followed by a closing sequence, both of which must be performed in the overall performance time allotted by the judge.
The opening sequence is "Red-Color-Red-Color-Red-Color, and so on until all "Red" obstacles (and their following "Color" obstacle) have been performed; however, if a "Red" is faulted while performing the sequence, the "Color" opportunity immediately following that "Red" is lost.  It is frequently said that you must perform a "Red" successfully to earn the right to perform a "Color" for additional points.  No points are earned for faulted obstacles.

Once all "Reds" have been performed (including the "Color" of handler's choice following each "Red", the "Closing Sequence" begins.  The closing sequence is "Yellow-Green-Brown-Blue-Pink-Black (i.e., the "Colors" in increasing point value as defined).

The round is over when the course time allotment expires, when a fault occurs in the closing sequence, an improper sequence of obstacles is performed, or the dog has completed the entire course.  A dog's score is the number of points earned during their round.

The maximum score possible in the opening sequence is determined by the number of "Reds" defined in the course plan by the judge.  If three "Reds" are defined, then the maximum number of points is 24; if four "Reds are defined, then the maximum is 32 points; and so forth.  The maximum can be achieved by performing each "Red" successfully (1 point apiece) and then following each "Red" with the "Black" obstacle, which is worth 7 points each time it is performed successfully.  So the maximum points possible in the opening sequence is 8 points times the number of "Reds".  The maximum point value of the closing sequence is always 27 points, which is the sum of the Yellow, Green, Brown, Blue, Pink and Black obstacles.  Therefore, the maximum possible score in snooker is defined by the sum of possible points in the opening and closing sequences.  For a course with three "Reds", the highest score possible is 51 points; with four "Reds" it is 59 points; with five "Reds" it is 67 points.  Typically, a course will only have three or four "Reds".  The number is determined by the judge's course plan.  A qualifying score for USDAA title is a minimum of 37 points.  Qualifying placements must also be earned for title certification purposes.

A more detailed description of the class setting forth requirements for title can be found in Chapter 6 of USDAA official rules and regulations booklet.

Other Classes

A variety of other classes, including variations on the above classes are occasionally offered on a competitive basis.  These might include Time Gamble, Boxed Pairs, Strategic Pairs, Choose Your Own Course, Power & Speed, and more!  Detailed descriptions of these classes when offered at an event shall be provided in the Agility Test Schedule (the official listing of classes and entry form, along with detailed provisions and conditions for entry) for the event.
 

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