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TABLE OF CONTENTS |
| Standard Obstacle Requirements | Obstacle Specifications |
| Performance Standards | Scoring Methods |
| Class Descriptions | |
Click on obstacle for key obstacle specifications
Three contact obstacles, including the A-frame, see-saw,and dog
walk or crossover.
Two tunnels, one
collapsible tunnel and one pipe tunnel.
One
Tire Jump. | Starters, Novice & Veterans Classes | Advanced & Masters Classes |
| 14 to 16 obstacles | 17 - 20 obstacles |
Contact Obstacles
GO TO OBSTACLE
LIST
| Contact Obstacles | Ramp Length | Ramp Width | Height | Contact Zone Length |
| See-saw* | 12' | 9"- 12" | 24" - 27" | 36" |
| Dog walk | 12' | 9" - 12" | 48" - 54" | 36" |
| Crossover | 12' | 9" - 12" | 48" - 54" | 36" |
| A-frame | 9' | Min 36" | 6' 3" (75")*** | 42" |
GO TO OBSTACLE LIST
Tunnels
GO TO OBSTACLE
LIST
| Diameter | Diameter | Min. Length | Max. Length |
| Pipe tunnel* | 24" | 10' | 20' |
| Collapsed tunnel: | |||
| Opening | 18" - 24" | 18" | 30" |
| Chute (Chute fabric weight not to exceed 6.00 oz./sq. yard or 420 denier) |
65" - 96" | 12' | 12' |
Hurdles, Jumps and Spreads
GO TO OBSTACLE
LIST
Note: Two poles are required on each jump in all class levels except Masters; wings must be minimum 36" and ideally 42" - 48" high, and a minimum width of 18".
Effective July 1, 1999, a majority of the hurdles utilized must be
"winged" hurdles.
| Dog Height | Jump Height | Long Jump Span |
| 12" or less | 12" | 20" |
| 16" or less | 16" | 36" |
| 21" or less | 22" | 48" |
| Over 21" | 26" | 60" |
| Dogs jumping 22" & 26" | Span |
| Regular Spread: Parallel* |
12" to 15" (inclusive) |
| Ascending** | 15" to 20" |
| Extended spread (ascending only) | 20" to 24" (inclusive) |
| Dogs jumping 12" & 16" (All Ascending**) | |
| Spread | 10" - 12" |
| Extended spread | 12" |
Following is a paraphrased synopsis of the basic performance rules for dog agility as set forth in USDAA official rules & regulations. For a complete copy of the rules, visit the USDAA Marketplace to order a copy.
Tunnels
All Jumps and Hurdles
Refusal Faults
A refusal occurs in performance upon occurence of
any one of the following:
Time Faults
In classes
where a standard course time is appropriate, time penalties shall be assessed
for each portion of a second (measured to the nearest 1/100th of a
second). The judge shall set a standard course time within the parameter
of the rules based upon a number of variable including but not limited to the
following:
DOGS JUMPING 12":
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| Starters/Novice | 2.00 - 2.25 yps | 2.00 yps |
| Advanced | 2.40 - 2.55 yps | 2.40 yps |
| Masters | 2.65 - 2.85 yps | 2.65 yps |
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| Starters/Novice | 2.00 - 2.25 yps | 2.00 yps |
| Advanced | 2.50 - 2.70 yps | 2.50 yps |
| Masters | 2.75 - 2.95 yps | 2.75 yps |
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| Starters/Novice | 2.00 - 2.25 yps | 2.00 yps |
| Advanced | 2.75 - 2.95 yps | 2.65 yps |
| Masters | 3.00 - 3.30 yps | 3.00 yps |
There are three basic methods for scoring classes in dog aglity -- "Standard Scoring", "Time-plus-Faults" scoring, and "Point-basis" scoring.
"Standard Scoring" is the preferred method for standard agility and jumping classes, though "Time-plus-Faults" scoring may alternatively be utilized. Classes scored pursuant to "Standard Scoring" are run against a "Standard Course Time" or "SCT" that is set by the judge. In titling classes that utilize the standard scoring method, strict time standards are prescribed for each level of competition (i.e., Starters, Advanced, Masters, etc.). Fault penalties are assessed for each infraction as defined under the rules and for exceeding the SCT. The dog with the fewest total penalties is the winner; in the event of a tie, the dog with the fastest time is the winner, unless some other tie-breaking method is specified. Penalties are assessed pursuant to the following table of faults:
Comparison of Class Scoring (As of January 1, 1999)
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| CONTACT OBSTACLES | ||||
| Missed contact zones
Flyoff |
5 faults |
5 faults |
5 faults | |
| WEAVE POLES | ||||
| First missed pole | 0 faults | 5 faults | 5 faults | |
| HURDLES, JUMPS & WISHING WELL | ||||
| Displace top pole or plank | 5 faults | 5 faults | 5 faults | |
| Touching base of wishing well | 5 faults*** | 5 faults*** | 5 faults*** | |
| Failure to clear jump span | 5 faults | 5 faults | 5 faults | |
| TABLE | ||||
| Leaving the table prior to end of count | 5 faults*** | 5 faults*** | 5 faults*** | |
| Anticipation of end of count | 5 faults | 5 faults | 5 faults | |
| HANDLING | ||||
| Handler or Outside Assistance |
| |||
| Refusals (including runouts) | 0 faults | 5 faults* | 5 faults | |
| Wrong course | 5 faults | 20 faults | "E" | |
| Three refusals (including runouts) | 0 faults | "E"** | "E" | |
| Single omission | 20 faults**** | "E" | "E" | |
"Time-plus-Faults" scoring is utilized in classes that wish to emphasize speed, such as relay classes; however, this method may also be utilized in standard agility and jumpers classes. The score is the dog's actual performance time on course plus any penalties assessed for improper performance as indicated above for "Standard Scoring". The dog with the fastest time after the addition of fault penalties is the winner. In case of a tie, a jump-off is run to determine the winner unless another method of breaking the tie is specified.
"Point Basis" scoring is utilized in nonstandard classes such as gamblers, snooker and other specialty classes, wherein the judge assigns point values to each of the obstacles and establishes a time parameter during which points may be accumulated in performance; points are awarded for successful (i.e., no faults) performance of each obstacle. The dog with the highest number of points accumulated in the round is the winner. In the event of a tie, the fastest dog is the winner unless another method for breaking the tie is specified.
Dog agility classes are generally referred to in two groups - "Standard" and "Nonstandard". "Standard Agility" or "Standard Performance" refers to the basic class, wherein all obstacles are utilized in a predefined sequence as set forth by the judge. The class is generally scored pursuant to the "Standard Scoring Method", but may alternatively be scored on a "Time-plus-Faults" basis if a class is being held for other than titling purposes. See Scoring Methods for definition.
Nonstandard classes are all other classes, including those classes that represent variations from the "Standard" classes. Examples of more common nonstandard classes and that are held for USDAA title certificates are described below:
Gamblers
Gamblers is a
point-basis class wherein handler develops their a strategy for defining their
own course to accumulate as many points as possible during the time allotted by
the judge. Typically, any obstacle can be performed twice for points and
the handler may choose what obstacles they wish to perform. The judge may
impose restrictions on the sequences permissible (e.g., two different contact
obstacles may be performed in sequence without first taking a non-contact
obstacle) and may specify special challenges to earn bonus points (e.g., a short
obstacle sequence where the handler is limited as to their movement or distance
from the dog). A more detailed description of the class setting forth
requirements for title can be found in Chapter 6 of USDAA official rules and
regulations booklet.
Jumpers
Jumpers is a
class that excludes all contact obstacles and occasionally weave poles. In
other words, it is comprised of hurdles and tunnels, but may also include weave
poles. It may be scored pursuant to standard scoring or on a
time-plus-faults basis, depending on how much emphasis is to be placed upon
speed. For USDAA titling classes, standard scoring must be utilized.
Rates for establishing SCT for different levels of competition are set forth in
the rules. A more detailed description of the class setting forth requirements
for title can be found in Chapter 6 of USDAA official rules and regulations
booklet.
Relay
Relay classes are those that include two or more
dog/handler teams competing on a course together. The course may be split,
wherein each team member runs a segment, or each team member may run the entire
course (when teams are all of the same jump height class). A course may
include all of the obstacles other than the table, which may be used as a start,
finish or baton exchange point. Since speed is an inherent element in any
type of relay competition, the class is generally scored on a time-plus-faults
basis, though standard scoring could be used if less emphasis on speed was
intended. For USDAA titling purposes, teams must be classified as "mini-"
or "open", meaning that the dogs jumping 12" and 16" must be paired together
(the mini's) and dogs jumping 22" and 26" must be paired together. A
"Qualifying Course Time" is established by the judge under which teams must
score after faults are added; hence, a round with faults may qualify, provided
their performance time is fast enough to allow for the addition of
penalties. A more detailed description of the class setting
forth requirements for title can be found in Chapter 6 of USDAA official rules
and regulations booklet.
Snooker
Named after the
billiards game popular in Great Britain, snooker is a point-basis class wherein
a handler develops their stategy for accumulating as many points as possible
during the allotted time by performing the obstacles in "Snooker" sequence,
which is defined by color. A "Red" obstacle is almost always a
displaceable hurdle (required for USDAA titling classes) and a "Color" obstacle
refers to an obstacle designated as a color other than red (i.e., yellow, green,
brown, blue, pink or black). The colors are assigned to the obstacles with
point values as shown in the table below:
SNOOKER COLOR/POINT TABLE
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| Red |
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| Yellow |
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| Green |
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| Brown |
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| Blue |
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| Pink |
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| Black |
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The snooker class consists of an opening sequence immediately
followed by a closing sequence, both of which must be performed in the overall
performance time allotted by the judge.
The opening
sequence is "Red-Color-Red-Color-Red-Color, and so on until all "Red" obstacles
(and their following "Color" obstacle) have been performed; however, if a "Red"
is faulted while performing the sequence, the "Color" opportunity immediately
following that "Red" is lost. It is frequently said that you must perform
a "Red" successfully to earn the right to perform a "Color" for additional
points. No points are earned for faulted obstacles.
Once all "Reds" have been performed (including the "Color" of handler's choice following each "Red", the "Closing Sequence" begins. The closing sequence is "Yellow-Green-Brown-Blue-Pink-Black (i.e., the "Colors" in increasing point value as defined).
The round is over when the course time allotment expires, when a fault occurs in the closing sequence, an improper sequence of obstacles is performed, or the dog has completed the entire course. A dog's score is the number of points earned during their round.
The maximum score possible in the opening sequence is determined by the number of "Reds" defined in the course plan by the judge. If three "Reds" are defined, then the maximum number of points is 24; if four "Reds are defined, then the maximum is 32 points; and so forth. The maximum can be achieved by performing each "Red" successfully (1 point apiece) and then following each "Red" with the "Black" obstacle, which is worth 7 points each time it is performed successfully. So the maximum points possible in the opening sequence is 8 points times the number of "Reds". The maximum point value of the closing sequence is always 27 points, which is the sum of the Yellow, Green, Brown, Blue, Pink and Black obstacles. Therefore, the maximum possible score in snooker is defined by the sum of possible points in the opening and closing sequences. For a course with three "Reds", the highest score possible is 51 points; with four "Reds" it is 59 points; with five "Reds" it is 67 points. Typically, a course will only have three or four "Reds". The number is determined by the judge's course plan. A qualifying score for USDAA title is a minimum of 37 points. Qualifying placements must also be earned for title certification purposes.
A more detailed description of the class setting forth requirements for title can be found in Chapter 6 of USDAA official rules and regulations booklet.
Other Classes
A variety of other classes, including variations on the above classes are
occasionally offered on a competitive basis. These might include Time
Gamble, Boxed Pairs, Strategic Pairs, Choose Your Own Course, Power &
Speed, and more! Detailed descriptions of these classes when offered
at an event shall be provided in the Agility Test Schedule (the official listing
of classes and entry form, along with detailed provisions and conditions for
entry) for the event.